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Metal Gear Solid 4

Next Gen Audio < Metal Gear Solid 4 >

20/04/2006: Next Generation Audio

In a special interview with the sound editor for Metal Gear Solid 4 Sotaro Tohima, he talks about the evolution of sound quality and the effect of memory capacity on it:

"You can easily point to graphical quality if you want to demonstrate how gaming gets better and better. Look at a screenshot of Pong and then peer over at one of Gran Turismo - you likely won't hear any arguments about which one looks better. In the face of pretty textures and 1080p resolutions, discussions about sound quality tends to fall by the wayside when a game puts jaw-dropping visuals up on the screen. However, what you hear is just as important as what you see."

For the full story visit Gamespot.


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